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	<title>Comments on: Digging into Unity3D &#8211; Part 2</title>
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	<description>The work of Ben Throop - Artist, Designer, and Developer</description>
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		<title>By: Ben</title>
		<link>http://variancetheory.com/digging-into-unity3d-part-2/#comment-11</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 29 Jul 2009 14:18:35 +0000</pubDate>
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		<description>I tried the playmode tint Charles suggested and that is a really good way to help with this issue. Thanks Charles.</description>
		<content:encoded><![CDATA[<p>I tried the playmode tint Charles suggested and that is a really good way to help with this issue. Thanks Charles.</p>
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		<title>By: col000r</title>
		<link>http://variancetheory.com/digging-into-unity3d-part-2/#comment-10</link>
		<dc:creator>col000r</dc:creator>
		<pubDate>Sat, 25 Jul 2009 15:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=398#comment-10</guid>
		<description>One thing you can do though to save changes you&#039;ve made in play mode is to select the affected GameObject in the inspector and Copy it, then stop the game and paste it back in. Voilà - changes saved!</description>
		<content:encoded><![CDATA[<p>One thing you can do though to save changes you&#8217;ve made in play mode is to select the affected GameObject in the inspector and Copy it, then stop the game and paste it back in. Voilà &#8211; changes saved!</p>
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		<title>By: Ben</title>
		<link>http://variancetheory.com/digging-into-unity3d-part-2/#comment-9</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 23 Jul 2009 14:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=398#comment-9</guid>
		<description>@Charles - good point. 

Question though... Is the transient nature of live-game edits a design decision or a technical limitation in Unity?</description>
		<content:encoded><![CDATA[<p>@Charles &#8211; good point. </p>
<p>Question though&#8230; Is the transient nature of live-game edits a design decision or a technical limitation in Unity?</p>
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		<title>By: Charles Hinshaw</title>
		<link>http://variancetheory.com/digging-into-unity3d-part-2/#comment-8</link>
		<dc:creator>Charles Hinshaw</dc:creator>
		<pubDate>Thu, 23 Jul 2009 14:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=398#comment-8</guid>
		<description>For readers having problems distinguishing between when Unity is playing and when it isn&#039;t (relating to the last &quot;gotcha&quot; in this post), a good idea might be to choose a darker or more intense color for the playmode tint in preferences under color settings. Unity automatically uses this coor to tint everything but the Game view when things are playing.</description>
		<content:encoded><![CDATA[<p>For readers having problems distinguishing between when Unity is playing and when it isn&#8217;t (relating to the last &#8220;gotcha&#8221; in this post), a good idea might be to choose a darker or more intense color for the playmode tint in preferences under color settings. Unity automatically uses this coor to tint everything but the Game view when things are playing.</p>
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