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	<title>Comments on: Detonator &#8211; Explosions for Unity3D</title>
	<atom:link href="http://variancetheory.com/detonator/feed/" rel="self" type="application/rss+xml" />
	<link>http://variancetheory.com/detonator/</link>
	<description>The work of Ben Throop - Artist, Designer, and Developer</description>
	<lastBuildDate>Thu, 29 Jul 2010 00:57:10 -0500</lastBuildDate>
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		<title>By: Nick</title>
		<link>http://variancetheory.com/detonator/#comment-598</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 29 Jul 2010 00:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-598</guid>
		<description>A wonderful bundle.

Any positive movement on the iPhone texture wizard version?</description>
		<content:encoded><![CDATA[<p>A wonderful bundle.</p>
<p>Any positive movement on the iPhone texture wizard version?</p>
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		<title>By: Graham</title>
		<link>http://variancetheory.com/detonator/#comment-585</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 12 Jul 2010 14:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-585</guid>
		<description>@Ben - Okay, thanks for that, although the sparks still decelerate before fading out. Ideally, in a weightless environment, they wouldn&#039;t slow down at all, just fade out whilst still moving. Any ideas?</description>
		<content:encoded><![CDATA[<p>@Ben &#8211; Okay, thanks for that, although the sparks still decelerate before fading out. Ideally, in a weightless environment, they wouldn&#8217;t slow down at all, just fade out whilst still moving. Any ideas?</p>
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	<item>
		<title>By: Ben</title>
		<link>http://variancetheory.com/detonator/#comment-583</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 10 Jul 2010 12:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-583</guid>
		<description>@Graham - just set Edit-&gt;Project Settings-&gt;Physics-&gt;Gravity to zero. Detonator respects that.</description>
		<content:encoded><![CDATA[<p>@Graham &#8211; just set Edit->Project Settings->Physics->Gravity to zero. Detonator respects that.</p>
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	<item>
		<title>By: Graham</title>
		<link>http://variancetheory.com/detonator/#comment-582</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 10 Jul 2010 00:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-582</guid>
		<description>Awesome addition to Unity... Well done

I&#039;m curious to know if it&#039;s easy to disable the effect of gravity on the explosions - especially sparks - so that it can be used in a space-based game.</description>
		<content:encoded><![CDATA[<p>Awesome addition to Unity&#8230; Well done</p>
<p>I&#8217;m curious to know if it&#8217;s easy to disable the effect of gravity on the explosions &#8211; especially sparks &#8211; so that it can be used in a space-based game.</p>
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	<item>
		<title>By: Real-time Terrain Deformation in Unity3D &#124; AlmostLogical.com</title>
		<link>http://variancetheory.com/detonator/#comment-558</link>
		<dc:creator>Real-time Terrain Deformation in Unity3D &#124; AlmostLogical.com</dc:creator>
		<pubDate>Thu, 10 Jun 2010 21:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-558</guid>
		<description>[...] the force of the explosion. The shell then instantiate an explosion (supplied by Ben Throop great Detonator framework), and removes [...]</description>
		<content:encoded><![CDATA[<p>[...] the force of the explosion. The shell then instantiate an explosion (supplied by Ben Throop great Detonator framework), and removes [...]</p>
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	<item>
		<title>By: Ben</title>
		<link>http://variancetheory.com/detonator/#comment-544</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 03 Jun 2010 02:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-544</guid>
		<description>@Takuan - Thanks for the comment - I knew about it but had some trouble finding a fix for the Unity Wordpress plugin. Thanks to Angel on the Unity forums for the updated version: http://forum.unity3d.com/viewtopic.php?p=251340</description>
		<content:encoded><![CDATA[<p>@Takuan &#8211; Thanks for the comment &#8211; I knew about it but had some trouble finding a fix for the Unity Wordpress plugin. Thanks to Angel on the Unity forums for the updated version: <a href="http://forum.unity3d.com/viewtopic.php?p=251340" rel="nofollow">http://forum.unity3d.com/viewtopic.php?p=251340</a></p>
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	<item>
		<title>By: TakuanDaikon</title>
		<link>http://variancetheory.com/detonator/#comment-541</link>
		<dc:creator>TakuanDaikon</dc:creator>
		<pubDate>Wed, 02 Jun 2010 03:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-541</guid>
		<description>&lt;blockquote&gt;here’s the webplayer that shows what Detonator can do.&lt;/blockquote&gt;
The webplayer on this page doesn&#039;t demonstrate Detonator, it shows a robot model viewer :)

Detonator rocks, thanks for making it available!</description>
		<content:encoded><![CDATA[<blockquote><p>here’s the webplayer that shows what Detonator can do.</p></blockquote>
<p>The webplayer on this page doesn&#8217;t demonstrate Detonator, it shows a robot model viewer <img src='http://variancetheory.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Detonator rocks, thanks for making it available!</p>
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	<item>
		<title>By: Unity 3D &#8211; First Impressions &#171; Matt Eley &#124; Labs</title>
		<link>http://variancetheory.com/detonator/#comment-429</link>
		<dc:creator>Unity 3D &#8211; First Impressions &#171; Matt Eley &#124; Labs</dc:creator>
		<pubDate>Sat, 30 Jan 2010 17:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-429</guid>
		<description>[...] Detonator framework by Ben Throop allows you to easily create fantastic looking explosions, with particle effects, dynamic lighting [...]</description>
		<content:encoded><![CDATA[<p>[...] Detonator framework by Ben Throop allows you to easily create fantastic looking explosions, with particle effects, dynamic lighting [...]</p>
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	<item>
		<title>By: Devin Reimer</title>
		<link>http://variancetheory.com/detonator/#comment-163</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Thu, 19 Nov 2009 07:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-163</guid>
		<description>Great work, this extension is a blast, literally.:) Thanks for making it so easy to work with.</description>
		<content:encoded><![CDATA[<p>Great work, this extension is a blast, literally.:) Thanks for making it so easy to work with.</p>
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