Detonator has been dormant for a couple years but I’m starting to resurrect it. First step was to resolve some build and import problems that have cropped up as Unity itself has been updated underneath Detonator’s really old codebase. Version 1.2 is now live in the Asset Store. It unfortunately is set to use minimum version of Unity 4.5.3, which is my bad. I’m resubmitting today but you can just grab the proper version from here: Detonator 1.22 on my Dropbox.
- All of the supporting files have been converted to C#.
- Fixed issue with a few textures getting interpreted incorrectly as normal maps on import.
- Tuned up prefabs to look better
- New skybox in test scene