Detonator – Explosions for Unity3D

Detonator is an extension for Unity3D that lets you make good looking explosions quickly and easily for your Unity projects. How you use it depends on who you are and what your goals are. Solo coders can quickly get prototype explosions going while artists can stack effects to quickly make complex explosions.

Detonator102shot

Detonator was created originally for the Unity Summer of Code 2009 – Major releases are hosted on the Unity website.

Download Detonator 1.02

Instead of replicating the documentation here, which will change over time, here’s the webplayer that shows what Detonator can do.

Bug Reports

If you find bugs in the package please report them. Either drop a comment in here or even better, head over to the Assembla page and create a ticket.

Open Source – Help improve Detonator!

Visit the project at Assembla.com

The Detonator project is written in C# and is hosted with Subversion on Assembla.com. There’s integrated bug reporting and wiki for documentation.  Please join up for free and help expand the project! Some ideas for contributions:

  • Texture packs
  • iPhone version, probably a wizard, that snapshots a Detonator explosion to an animated texture
  • Prefabs
  • Additional DetonatorComponents.
    • Camera Shake
    • Decals/Blast Marks
    • Screen Flash
    • Explosion Chaining

Right now only the C# source is hosted, but if you’d like to contribute art or prefabs, we can set up a section for .unitypackage downloads. And of course when Unity 2.6 is released, it will have SVN support that (hopefully) will make this type of hosting even more productive.

14 Thoughts

  1. kayoone says:

    this is awesome stuff, we will use this for an upcoming game of us where it fits perfectly. Maybe we can even contribute stuff back to the community.
    Thanks for releasing this and making it open source is even better!

  2. These explosions is Amazing.

    Thanks very much at all peoples of this project.
    God Bless you….

  3. [...] de biblioteca de explosoes para unity3D !! Tags: explode, explosion, [...]

  4. Gregory Pierce says:

    Simply amazing! Very cool stuff!!!

  5. jph says:

    very cool,. I will be testing out unity, now that it is free, and this will be something I will use,.

    one problem I had was after using the RightClickMenu to go full screen and then pressing Esc to leave that,. clicking anywhere even outside the brower causes an explosion,. should not the web plugin loose focus if I am clicking out side its space? not sure if this is a Unity plugin issue or an implementation one,. . anyay thanks for the boomboom!

  6. Devin Reimer says:

    Great work, this extension is a blast, literally.:) Thanks for making it so easy to work with.

  7. [...] Detonator framework by Ben Throop allows you to easily create fantastic looking explosions, with particle effects, dynamic lighting [...]

  8. TakuanDaikon says:

    here’s the webplayer that shows what Detonator can do.

    The webplayer on this page doesn’t demonstrate Detonator, it shows a robot model viewer :)

    Detonator rocks, thanks for making it available!

  9. Ben says:

    @Takuan – Thanks for the comment – I knew about it but had some trouble finding a fix for the Unity Wordpress plugin. Thanks to Angel on the Unity forums for the updated version: http://forum.unity3d.com/viewtopic.php?p=251340

  10. [...] the force of the explosion. The shell then instantiate an explosion (supplied by Ben Throop great Detonator framework), and removes [...]

  11. Graham says:

    Awesome addition to Unity… Well done

    I’m curious to know if it’s easy to disable the effect of gravity on the explosions – especially sparks – so that it can be used in a space-based game.

  12. Ben says:

    @Graham – just set Edit->Project Settings->Physics->Gravity to zero. Detonator respects that.

  13. Graham says:

    @Ben – Okay, thanks for that, although the sparks still decelerate before fading out. Ideally, in a weightless environment, they wouldn’t slow down at all, just fade out whilst still moving. Any ideas?

  14. Nick says:

    A wonderful bundle.

    Any positive movement on the iPhone texture wizard version?

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