Detonator has been dormant for a couple years but I’m starting to resurrect it. First step was to resolve some build and import problems that have cropped up as Unity itself has been updated underneath Detonator’s really old codebase. It has been submitted to the Asset Store and should be through submission in a couple days.
- All of the supporting files have been converted to C#.
- Fixed issue with a few textures getting interpreted incorrectly as normal maps on import.
- Tuned up prefabs to look better
- New skybox in test scene