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	<title>Comments for Variance Theory</title>
	<atom:link href="http://variancetheory.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://variancetheory.com</link>
	<description>The work of Ben Throop - Artist, Designer, and Developer</description>
	<lastBuildDate>Sat, 06 Feb 2010 23:09:18 -0600</lastBuildDate>
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		<title>Comment on Unity Model Viewer In Progress &#8211; Rev 2 by VRMan3D</title>
		<link>http://variancetheory.com/unity-model-viewer-in-progress-rev-2/#comment-430</link>
		<dc:creator>VRMan3D</dc:creator>
		<pubDate>Sat, 06 Feb 2010 23:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=578#comment-430</guid>
		<description>Heya Variance Theory.
A nice model viewer, very handy I would imagine, as a matter of fact just now I was thinking of making one solely to look at some older 3d models I made way back, and locate their anims.  I&#039;ve made 3D model viewers in the past for D3D, DBPro, Purebasic, etc.  so I was excited to see that I might not have to re-invent the wheel again...  But I&#039;m wondering if you have a place to download it, or is there a way to load my models in like a file chooser dialog, drag/drop?  I&#039;m probably blind and missed something important.  I am really enjoying Detonator (THANKS!) in a couple of projects I&#039;m working on right now.  I should hopefully have a public release in a month or so, Detonator saved me a lot of time and the results are astonishingly good, thanks again!             -=VRMan3D=-</description>
		<content:encoded><![CDATA[<p>Heya Variance Theory.<br />
A nice model viewer, very handy I would imagine, as a matter of fact just now I was thinking of making one solely to look at some older 3d models I made way back, and locate their anims.  I&#8217;ve made 3D model viewers in the past for D3D, DBPro, Purebasic, etc.  so I was excited to see that I might not have to re-invent the wheel again&#8230;  But I&#8217;m wondering if you have a place to download it, or is there a way to load my models in like a file chooser dialog, drag/drop?  I&#8217;m probably blind and missed something important.  I am really enjoying Detonator (THANKS!) in a couple of projects I&#8217;m working on right now.  I should hopefully have a public release in a month or so, Detonator saved me a lot of time and the results are astonishingly good, thanks again!             -=VRMan3D=-</p>
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		<title>Comment on Detonator &#8211; Explosions for Unity3D by Unity 3D &#8211; First Impressions &#171; Matt Eley &#124; Labs</title>
		<link>http://variancetheory.com/detonator/#comment-429</link>
		<dc:creator>Unity 3D &#8211; First Impressions &#171; Matt Eley &#124; Labs</dc:creator>
		<pubDate>Sat, 30 Jan 2010 17:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-429</guid>
		<description>[...] Detonator framework by Ben Throop allows you to easily create fantastic looking explosions, with particle effects, dynamic lighting [...]</description>
		<content:encoded><![CDATA[<p>[...] Detonator framework by Ben Throop allows you to easily create fantastic looking explosions, with particle effects, dynamic lighting [...]</p>
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		<title>Comment on Detonator release today? by Steffan</title>
		<link>http://variancetheory.com/detonator-release-today/#comment-428</link>
		<dc:creator>Steffan</dc:creator>
		<pubDate>Tue, 26 Jan 2010 21:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=501#comment-428</guid>
		<description>Hello i have a little problem- when I&#039;m loading the explosion, with Explode on start=1 everything&#039;s fine, but when it&#039;s =0 and i wanna use 	Explode() unity showing the error with &quot;Unknown identifier: &#039;Explode&#039;.&quot; what I&#039;m doing wrong ? pleas help</description>
		<content:encoded><![CDATA[<p>Hello i have a little problem- when I&#8217;m loading the explosion, with Explode on start=1 everything&#8217;s fine, but when it&#8217;s =0 and i wanna use 	Explode() unity showing the error with &#8220;Unknown identifier: &#8216;Explode&#8217;.&#8221; what I&#8217;m doing wrong ? pleas help</p>
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		<title>Comment on Productivity++ or how I stopped bad browsing habits by Ben</title>
		<link>http://variancetheory.com/productivity-or-how-i-stopped-bad-browsing-habits/#comment-424</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 16 Jan 2010 05:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=571#comment-424</guid>
		<description>So, this hasn&#039;t worked out as well as I&#039;d hoped. Hosts just blocks the domain alone... if there&#039;s anything additional in the URL, it lets it through! 

Luckily just knowing that I have the barrier there has gotten me to be more disciplined as I feel bad circumventing my own crappy system. :)</description>
		<content:encoded><![CDATA[<p>So, this hasn&#8217;t worked out as well as I&#8217;d hoped. Hosts just blocks the domain alone&#8230; if there&#8217;s anything additional in the URL, it lets it through! </p>
<p>Luckily just knowing that I have the barrier there has gotten me to be more disciplined as I feel bad circumventing my own crappy system. <img src='http://variancetheory.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Robot &#8211; Rev 1 by Ben</title>
		<link>http://variancetheory.com/robot-rev-1/#comment-387</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=564#comment-387</guid>
		<description>Hey man, I don&#039;t know how to deal with the right click and scroll wheel issues in browser... these seem like Unity Player bugs that we should file if they aren&#039;t already.</description>
		<content:encoded><![CDATA[<p>Hey man, I don&#8217;t know how to deal with the right click and scroll wheel issues in browser&#8230; these seem like Unity Player bugs that we should file if they aren&#8217;t already.</p>
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		<title>Comment on Robot &#8211; Rev 1 by col000r</title>
		<link>http://variancetheory.com/robot-rev-1/#comment-386</link>
		<dc:creator>col000r</dc:creator>
		<pubDate>Mon, 04 Jan 2010 13:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=564#comment-386</guid>
		<description>looks good! I&#039;m working on something remotely similar... Any ideas for how to deal with both rightclick and scroll-wheel now working for zooming? (as the first scrolls down the page and the second one pops up the menu...) My best solution so far is to disable the menu...</description>
		<content:encoded><![CDATA[<p>looks good! I&#8217;m working on something remotely similar&#8230; Any ideas for how to deal with both rightclick and scroll-wheel now working for zooming? (as the first scrolls down the page and the second one pops up the menu&#8230;) My best solution so far is to disable the menu&#8230;</p>
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		<title>Comment on Robot &#8211; Rev 1 by Devin Reimer</title>
		<link>http://variancetheory.com/robot-rev-1/#comment-383</link>
		<dc:creator>Devin Reimer</dc:creator>
		<pubDate>Sun, 27 Dec 2009 04:41:55 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=564#comment-383</guid>
		<description>Looking good so far. I&#039;m interested to see what features you will add to this in next version.</description>
		<content:encoded><![CDATA[<p>Looking good so far. I&#8217;m interested to see what features you will add to this in next version.</p>
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		<title>Comment on Detonator 1.01 &#8211; Indie Fix by Ben</title>
		<link>http://variancetheory.com/detonator-1-01-indie-fix/#comment-346</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Fri, 18 Dec 2009 22:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=508#comment-346</guid>
		<description>@Oskar

Good point. I consider that a bug as well... things generally shouldn&#039;t be able to be on fire four times at once. :)</description>
		<content:encoded><![CDATA[<p>@Oskar</p>
<p>Good point. I consider that a bug as well&#8230; things generally shouldn&#8217;t be able to be on fire four times at once. <img src='http://variancetheory.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Detonator 1.01 &#8211; Indie Fix by Oskar Gargas</title>
		<link>http://variancetheory.com/detonator-1-01-indie-fix/#comment-345</link>
		<dc:creator>Oskar Gargas</dc:creator>
		<pubDate>Fri, 18 Dec 2009 20:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=508#comment-345</guid>
		<description>This is one of greatest things I&#039;ve ever seen! Thank you very much for that!

But I&#039;ve found a bug inside. Or.. not a bug but a performance dropdown which can be (I think) easy to fix.
In test sceme when you use Detonator-Ignitor everything is set on fire and gives smoke. It gives some FPS dropdown, it&#039;s normal. When you use that detonator 4 times, everything is set on fire 4 times and gives 4x smoke and FPS is now FPS/4. If you change that everything would be set on fire just once (but the flames should be for a time counted from last ignition blast of course) it wouldn&#039;t generate such a FPS dropdown. And people would be able to implement napalm bombings...... ^^

Once again, thanks for a great framework!</description>
		<content:encoded><![CDATA[<p>This is one of greatest things I&#8217;ve ever seen! Thank you very much for that!</p>
<p>But I&#8217;ve found a bug inside. Or.. not a bug but a performance dropdown which can be (I think) easy to fix.<br />
In test sceme when you use Detonator-Ignitor everything is set on fire and gives smoke. It gives some FPS dropdown, it&#8217;s normal. When you use that detonator 4 times, everything is set on fire 4 times and gives 4x smoke and FPS is now FPS/4. If you change that everything would be set on fire just once (but the flames should be for a time counted from last ignition blast of course) it wouldn&#8217;t generate such a FPS dropdown. And people would be able to implement napalm bombings&#8230;&#8230; ^^</p>
<p>Once again, thanks for a great framework!</p>
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