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	<title>Comments for Variance Theory</title>
	<atom:link href="http://variancetheory.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://variancetheory.com</link>
	<description>The work of Ben Throop - Artist, Designer, and Developer</description>
	<lastBuildDate>Thu, 29 Jul 2010 00:57:10 -0500</lastBuildDate>
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		<title>Comment on Detonator &#8211; Explosions for Unity3D by Nick</title>
		<link>http://variancetheory.com/detonator/#comment-598</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 29 Jul 2010 00:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-598</guid>
		<description>A wonderful bundle.

Any positive movement on the iPhone texture wizard version?</description>
		<content:encoded><![CDATA[<p>A wonderful bundle.</p>
<p>Any positive movement on the iPhone texture wizard version?</p>
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	<item>
		<title>Comment on Syphon Filter PS2 Marketing by Taylor Reid</title>
		<link>http://variancetheory.com/syphon-filter-marketing-shots/#comment-594</link>
		<dc:creator>Taylor Reid</dc:creator>
		<pubDate>Mon, 26 Jul 2010 05:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/blog/?p=135#comment-594</guid>
		<description>marketing always makes a product more popular and is necessary for its success.`.-</description>
		<content:encoded><![CDATA[<p>marketing always makes a product more popular and is necessary for its success.`.-</p>
]]></content:encoded>
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	<item>
		<title>Comment on Detonator &#8211; Explosions for Unity3D by Graham</title>
		<link>http://variancetheory.com/detonator/#comment-585</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 12 Jul 2010 14:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-585</guid>
		<description>@Ben - Okay, thanks for that, although the sparks still decelerate before fading out. Ideally, in a weightless environment, they wouldn&#039;t slow down at all, just fade out whilst still moving. Any ideas?</description>
		<content:encoded><![CDATA[<p>@Ben &#8211; Okay, thanks for that, although the sparks still decelerate before fading out. Ideally, in a weightless environment, they wouldn&#8217;t slow down at all, just fade out whilst still moving. Any ideas?</p>
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		<title>Comment on Detonator &#8211; Explosions for Unity3D by Ben</title>
		<link>http://variancetheory.com/detonator/#comment-583</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 10 Jul 2010 12:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-583</guid>
		<description>@Graham - just set Edit-&gt;Project Settings-&gt;Physics-&gt;Gravity to zero. Detonator respects that.</description>
		<content:encoded><![CDATA[<p>@Graham &#8211; just set Edit->Project Settings->Physics->Gravity to zero. Detonator respects that.</p>
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		<title>Comment on Detonator &#8211; Explosions for Unity3D by Graham</title>
		<link>http://variancetheory.com/detonator/#comment-582</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 10 Jul 2010 00:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-582</guid>
		<description>Awesome addition to Unity... Well done

I&#039;m curious to know if it&#039;s easy to disable the effect of gravity on the explosions - especially sparks - so that it can be used in a space-based game.</description>
		<content:encoded><![CDATA[<p>Awesome addition to Unity&#8230; Well done</p>
<p>I&#8217;m curious to know if it&#8217;s easy to disable the effect of gravity on the explosions &#8211; especially sparks &#8211; so that it can be used in a space-based game.</p>
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	<item>
		<title>Comment on MrsRiley.com by Matthew Clark</title>
		<link>http://variancetheory.com/mrsriley-com/#comment-576</link>
		<dc:creator>Matthew Clark</dc:creator>
		<pubDate>Tue, 29 Jun 2010 04:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/mrsriley-com/#comment-576</guid>
		<description>there is still no permament solution for autism. we just have to take good care of the kids who are suffering autism.,,,</description>
		<content:encoded><![CDATA[<p>there is still no permament solution for autism. we just have to take good care of the kids who are suffering autism.,,,</p>
]]></content:encoded>
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	<item>
		<title>Comment on Syphon Filter PS2 Weapons by luke</title>
		<link>http://variancetheory.com/syphon-filter-ps2-weapons/#comment-575</link>
		<dc:creator>luke</dc:creator>
		<pubDate>Mon, 28 Jun 2010 15:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=196#comment-575</guid>
		<description>CAN U DOWNLOAD IT?</description>
		<content:encoded><![CDATA[<p>CAN U DOWNLOAD IT?</p>
]]></content:encoded>
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		<title>Comment on Detonator &#8211; Explosions for Unity3D by Real-time Terrain Deformation in Unity3D &#124; AlmostLogical.com</title>
		<link>http://variancetheory.com/detonator/#comment-558</link>
		<dc:creator>Real-time Terrain Deformation in Unity3D &#124; AlmostLogical.com</dc:creator>
		<pubDate>Thu, 10 Jun 2010 21:42:11 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-558</guid>
		<description>[...] the force of the explosion. The shell then instantiate an explosion (supplied by Ben Throop great Detonator framework), and removes [...]</description>
		<content:encoded><![CDATA[<p>[...] the force of the explosion. The shell then instantiate an explosion (supplied by Ben Throop great Detonator framework), and removes [...]</p>
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		<title>Comment on Detonator &#8211; Explosions for Unity3D by Ben</title>
		<link>http://variancetheory.com/detonator/#comment-544</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Thu, 03 Jun 2010 02:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-544</guid>
		<description>@Takuan - Thanks for the comment - I knew about it but had some trouble finding a fix for the Unity Wordpress plugin. Thanks to Angel on the Unity forums for the updated version: http://forum.unity3d.com/viewtopic.php?p=251340</description>
		<content:encoded><![CDATA[<p>@Takuan &#8211; Thanks for the comment &#8211; I knew about it but had some trouble finding a fix for the Unity Wordpress plugin. Thanks to Angel on the Unity forums for the updated version: <a href="http://forum.unity3d.com/viewtopic.php?p=251340" rel="nofollow">http://forum.unity3d.com/viewtopic.php?p=251340</a></p>
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