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	<title>Comments for Variance Theory</title>
	<atom:link href="http://variancetheory.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://variancetheory.com</link>
	<description>The work of Ben Throop - Artist, Designer, and Developer</description>
	<lastBuildDate>Wed, 13 Jul 2011 00:20:11 -0500</lastBuildDate>
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		<title>Comment on Detonator &#8211; Explosions for Unity3D by Stephen Myers</title>
		<link>http://variancetheory.com/detonator/#comment-3736</link>
		<dc:creator>Stephen Myers</dc:creator>
		<pubDate>Wed, 13 Jul 2011 00:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-3736</guid>
		<description>there&#039;s a problem with the detonator script, the error says &quot;Assets/Standard Assets/Detonator/System/Detonator.cs(416,35): error CS0117: `Resources&#039; does not contain a definition for `Load&#039;&quot;</description>
		<content:encoded><![CDATA[<p>there&#8217;s a problem with the detonator script, the error says &#8220;Assets/Standard Assets/Detonator/System/Detonator.cs(416,35): error CS0117: `Resources&#8217; does not contain a definition for `Load&#8217;&#8221;</p>
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	<item>
		<title>Comment on Detonator &#8211; Explosions for Unity3D by Stephan Tanguay</title>
		<link>http://variancetheory.com/detonator/#comment-3509</link>
		<dc:creator>Stephan Tanguay</dc:creator>
		<pubDate>Thu, 23 Jun 2011 15:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-3509</guid>
		<description>Amazing!  Extremely easy to implement and the results are fantastic.  

Stephan Tanguay
call2action.ca</description>
		<content:encoded><![CDATA[<p>Amazing!  Extremely easy to implement and the results are fantastic.  </p>
<p>Stephan Tanguay<br />
call2action.ca</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Syphon Filter PS2 Marketing by Kevin Lindsay</title>
		<link>http://variancetheory.com/syphon-filter-marketing-shots/#comment-3412</link>
		<dc:creator>Kevin Lindsay</dc:creator>
		<pubDate>Sat, 11 Jun 2011 23:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/blog/?p=135#comment-3412</guid>
		<description>Amazing work here.  Really captures Gabe Logan and his crew!</description>
		<content:encoded><![CDATA[<p>Amazing work here.  Really captures Gabe Logan and his crew!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Apple Will Buy Adobe by Peter</title>
		<link>http://variancetheory.com/apple-will-buy-adobe/#comment-3382</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Mon, 06 Jun 2011 13:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=586#comment-3382</guid>
		<description>Man, for the good of things, I hope this won&#039;t ever happen...</description>
		<content:encoded><![CDATA[<p>Man, for the good of things, I hope this won&#8217;t ever happen&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Detonator &#8211; Explosions for Unity3D by &#187; Family, Elves and Prototypes Singleplayer Campaign</title>
		<link>http://variancetheory.com/detonator/#comment-3119</link>
		<dc:creator>&#187; Family, Elves and Prototypes Singleplayer Campaign</dc:creator>
		<pubDate>Sun, 24 Apr 2011 22:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-3119</guid>
		<description>[...] So now let&#8217;s talk prototypes. The main goal of this prototype is to just get the player on the field, marking bombs with a limited amount of flags. I also wanted the game to end and for the player to be able to restart the game. For a little extra I added explosions in, which were easy thanks to Ben Throop and his Explosion Framework. [...]</description>
		<content:encoded><![CDATA[<p>[...] So now let&#8217;s talk prototypes. The main goal of this prototype is to just get the player on the field, marking bombs with a limited amount of flags. I also wanted the game to end and for the player to be able to restart the game. For a little extra I added explosions in, which were easy thanks to Ben Throop and his Explosion Framework. [...]</p>
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	<item>
		<title>Comment on Detonator &#8211; Explosions for Unity3D by BuenoCabra</title>
		<link>http://variancetheory.com/detonator/#comment-2765</link>
		<dc:creator>BuenoCabra</dc:creator>
		<pubDate>Tue, 08 Mar 2011 06:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-2765</guid>
		<description>Hey man,

This is really neat. Unfortunately, I saw it here:

http://www.kongregate.com/games/GauderioGames/bombs

Unless that&#039;s you, it looks like someone&#039;s trying to pass your work off as their own.</description>
		<content:encoded><![CDATA[<p>Hey man,</p>
<p>This is really neat. Unfortunately, I saw it here:</p>
<p><a href="http://www.kongregate.com/games/GauderioGames/bombs" rel="nofollow">http://www.kongregate.com/games/GauderioGames/bombs</a></p>
<p>Unless that&#8217;s you, it looks like someone&#8217;s trying to pass your work off as their own.</p>
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	</item>
	<item>
		<title>Comment on Animated Texture Builder by Engin</title>
		<link>http://variancetheory.com/animated-texture-builder/#comment-2392</link>
		<dc:creator>Engin</dc:creator>
		<pubDate>Wed, 12 Jan 2011 23:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=538#comment-2392</guid>
		<description>Thanks for sharing! Very nice script.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing! Very nice script.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Detonator &#8211; Explosions for Unity3D by Tim</title>
		<link>http://variancetheory.com/detonator/#comment-2231</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 24 Dec 2010 18:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-2231</guid>
		<description>Ben,

I removed Example prefabs and its working fine now.  Obviously the shader requires pro which was probably a dependency of one of the prefabs with the (Pro) indication.

Looking forward to playing around with this!

Thanks,

-Tim</description>
		<content:encoded><![CDATA[<p>Ben,</p>
<p>I removed Example prefabs and its working fine now.  Obviously the shader requires pro which was probably a dependency of one of the prefabs with the (Pro) indication.</p>
<p>Looking forward to playing around with this!</p>
<p>Thanks,</p>
<p>-Tim</p>
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	</item>
	<item>
		<title>Comment on Detonator &#8211; Explosions for Unity3D by Tim</title>
		<link>http://variancetheory.com/detonator/#comment-2230</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 24 Dec 2010 18:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://variancetheory.com/?p=517#comment-2230</guid>
		<description>Ben,

This is awesome!  Major kudos on putting this together!  I am creating a game and had it in my mind what my explosions would look like but have not been unable to even come close with my feeble efforts.  Your &quot;wide&quot; explosion is even better then I imagined was possible in Unity and is exactly what I have been looking for!

I am having a slight issue, as after I import the package into my test project using Unity3D 2.6.1f3, I get an error with the particleEmitter.Emit() complaining about the 7 parameter overload.  If I drop the rotation and angular velocity parameters (back to 5 params) it stops complaining.

I also have several CG errors on the shaders in program frag on UnpackNormal and some other initialization errors that don&#039;t make sense starting at line 36 and continuing on lines 37 and 38.

There is another CG error on program vert - &quot;unable to find compatible overload&quot; on mul() on line 79.

Any help getting this working would be greatly appreciated!

Thanks and Merry Christmas,

-Tim</description>
		<content:encoded><![CDATA[<p>Ben,</p>
<p>This is awesome!  Major kudos on putting this together!  I am creating a game and had it in my mind what my explosions would look like but have not been unable to even come close with my feeble efforts.  Your &#8220;wide&#8221; explosion is even better then I imagined was possible in Unity and is exactly what I have been looking for!</p>
<p>I am having a slight issue, as after I import the package into my test project using Unity3D 2.6.1f3, I get an error with the particleEmitter.Emit() complaining about the 7 parameter overload.  If I drop the rotation and angular velocity parameters (back to 5 params) it stops complaining.</p>
<p>I also have several CG errors on the shaders in program frag on UnpackNormal and some other initialization errors that don&#8217;t make sense starting at line 36 and continuing on lines 37 and 38.</p>
<p>There is another CG error on program vert &#8211; &#8220;unable to find compatible overload&#8221; on mul() on line 79.</p>
<p>Any help getting this working would be greatly appreciated!</p>
<p>Thanks and Merry Christmas,</p>
<p>-Tim</p>
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