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<channel>
	<title>Variance Theory &#187; Characters</title>
	<atom:link href="http://variancetheory.com/category/characters/feed/" rel="self" type="application/rss+xml" />
	<link>http://variancetheory.com</link>
	<description>The work of Ben Throop - Artist, Designer, and Developer</description>
	<lastBuildDate>Wed, 27 Oct 2010 03:46:34 +0000</lastBuildDate>
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			<item>
		<title>Female Commando</title>
		<link>http://variancetheory.com/female-commando/</link>
		<comments>http://variancetheory.com/female-commando/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 16:42:33 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[SubFeatured]]></category>

		<guid isPermaLink="false">http://variancetheory.com/?p=171</guid>
		<description><![CDATA[Personal Work]]></description>
			<content:encoded><![CDATA[
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Ben-Throop-Lian_FlatMegaHires.jpg' rel='shadowbox[post-171];player=img;' title='Commando - Flat'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Ben-Throop-Lian_FlatMegaHires-284x150.jpg" class="attachment-thumbnail" alt="" title="Commando - Flat" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Ben-Throop-Lian_MegaHighRes.jpg' rel='shadowbox[post-171];player=img;' title='Commando - Textured'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Ben-Throop-Lian_MegaHighRes-284x150.jpg" class="attachment-thumbnail" alt="" title="Commando - Textured" /></a>

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		<item>
		<title>3DSMax Lipsync Rig &#8211; Convert Bones to Morph</title>
		<link>http://variancetheory.com/3dsmax-lipsync-rig-converting-bones-to-morph/</link>
		<comments>http://variancetheory.com/3dsmax-lipsync-rig-converting-bones-to-morph/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 15:59:40 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[SubFeatured]]></category>

		<guid isPermaLink="false">http://variancetheory.com/?p=155</guid>
		<description><![CDATA[Maxscripted Custom Attribute]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=974;height=761;" href="http://variancetheory.com/wp-content/uploads/2009/06/HeadMorphCA.swf"><img class="alignnone size-full wp-image-169" title="LipSyncRig" src="http://variancetheory.com/wp-content/uploads/2009/06/LipSyncRig1.jpg" alt="LipSyncRig" width="600" height="468" /></a></p>
<p>This example shows a relatively low-poly head rigged with bones for the standard lipsync viseme targets. This was matched to a system called Animeter that has since been bought and sold a bunch of times. Anyway, the standard targets still apply now.</p>
<p>So, the way this guy works is that we have a head model that is rigged and animated to a different morph target every 5 frames. The script creates a button in the head object&#8217;s rollout called &#8220;Create Morpher Head&#8221;. When the artist hits the button, Max snapshots the head along the timeline to create morph targets. It then assigns the targets to a base head with the Morpher modifier. Then you&#8217;re ready to roll.</p>
<p>The advantage to this is that since morphs are always topology dependent, we can&#8217;t tweak the model very much without ruining the rig. So instead, we make modeling changes to the skinned head and regenerate the morph targets from there. This can save artists a bunch of time.</p>
<p>Below is the source for the script.</p>

<div class="wp_codebox_msgheader wp_codebox_hide"><span class="right"><sup><a href="http://www.ericbess.com/ericblog/2008/03/03/wp-codebox/#examples" target="_blank" title="WP-CodeBox HowTo?"><span style="color: #99cc00">?</span></a></sup></span><span class="left"><a href="javascript:;" onclick="javascript:showCodeTxt('p155code1'); return false;">View Code</a> MAXSCRIPT</span><div class="codebox_clear"></div></div><div class="wp_codebox"><table width="100%" ><tr id="p1551"><td class="code" id="p155code1"><pre class="maxscript" style="font-family:monospace;">makeHeadCA <span style="color: #66cc66;">=</span> attributes makeHead
<span style="color: white;">&#40;</span>
	<span style="color: #dc143c;">parameters</span> main <span style="color: #dc143c;">rollout</span>:params
	<span style="color: white;">&#40;</span>
		makeHeadBtn type:#boolean ui:makeHeadBtn
	<span style="color: white;">&#41;</span>
	<span style="color: #dc143c;">rollout</span> params <span style="color: #7f007f;">&quot;Make Morpher&quot;</span>
	<span style="color: white;">&#40;</span>
		button makeHeadBtn <span style="color: #7f007f;">&quot;Create Morpher Head&quot;</span>
		<span style="color: #007f00;">on</span> makeHeadBtn pressed <span style="color: blue;font-weight:bold;">do</span>
		<span style="color: white;">&#40;</span>
			headBasis <span style="color: #66cc66;">=</span> $
			nameArray <span style="color: #66cc66;">=</span> #<span style="color: white;">&#40;</span><span style="color: #7f007f;">&quot;head_player_none_male&quot;</span>,<span style="color: #7f007f;">&quot;Eat&quot;</span>,<span style="color: #7f007f;">&quot;Earth&quot;</span>,<span style="color: #7f007f;">&quot;If&quot;</span>,<span style="color: #7f007f;">&quot;Ox&quot;</span>,<span style="color: #7f007f;">&quot;Oat&quot;</span>,<span style="color: #7f007f;">&quot;Wet&quot;</span>,<span style="color: #7f007f;">&quot;Size&quot;</span>,<span style="color: #7f007f;">&quot;Church&quot;</span>,<span style="color: #7f007f;">&quot;Fave&quot;</span>,<span style="color: #7f007f;">&quot;Though&quot;</span>,<span style="color: #7f007f;">&quot;Told&quot;</span>,<span style="color: #7f007f;">&quot;Bump&quot;</span>,<span style="color: #7f007f;">&quot;New&quot;</span>,<span style="color: #7f007f;">&quot;Roar&quot;</span>,<span style="color: #7f007f;">&quot;Cage&quot;</span>,<span style="color: #7f007f;">&quot;EyebrowRaiseLeft&quot;</span>,<span style="color: #7f007f;">&quot;EyebrowRaiseRight&quot;</span>,<span style="color: #7f007f;">&quot;BlinkLeft&quot;</span>,<span style="color: #7f007f;">&quot;BlinkRight&quot;</span>,<span style="color: #7f007f;">&quot;LookUp&quot;</span>,<span style="color: #7f007f;">&quot;LookDown&quot;</span>,<span style="color: #7f007f;">&quot;LookLeft&quot;</span>,<span style="color: #7f007f;">&quot;LookRight&quot;</span>,<span style="color: #7f007f;">&quot;EyebrowRaiseBoth&quot;</span>,<span style="color: #7f007f;">&quot;BlinkBoth&quot;</span><span style="color: white;">&#41;</span>
&nbsp;
			sliderTime <span style="color: #66cc66;">=</span> 0f
			headPosX <span style="color: #66cc66;">=</span> <span style="color: #ff4500;">0.5</span>
			headDone <span style="color: #66cc66;">=</span> <span style="color: #ff4500;">1</span>
			<span style="color: blue;font-weight:bold;">global</span> headM<span style="color: #66cc66;">or</span>phs <span style="color: #66cc66;">=</span> #<span style="color: white;">&#40;</span><span style="color: white;">&#41;</span>
			<span style="color: #5d5d5d; font-style: italic;">--snapshot the main head</span>
			<span style="color: blue;font-weight:bold;">for</span> i <span style="color: #66cc66;">=</span> <span style="color: #ff4500;">1</span> <span style="color: blue;font-weight:bold;">to</span> nameArray.<span style="color: #3c83b1;">count</span> <span style="color: blue;font-weight:bold;">do</span>
			<span style="color: white;">&#40;</span>
				newHead <span style="color: #66cc66;">=</span> snapshot headBasis
				headPosX <span style="color: #66cc66;">=</span> headPosX <span style="color: #66cc66;">+</span> .5
				newHead.<span style="color: #0000cd;">name</span> <span style="color: #66cc66;">=</span> nameArray<span style="color: white;">&#91;</span>i<span style="color: white;">&#93;</span>
				newHead.<span style="color: #3c83b1;">pos</span>.<span style="color: #3c83b1;">x</span> <span style="color: #66cc66;">=</span> headPosX
				append headM<span style="color: #66cc66;">or</span>phs newHead
				sliderTime <span style="color: #66cc66;">=</span> sliderTime <span style="color: #66cc66;">+</span> 5f
			<span style="color: white;">&#41;</span>
			sliderTime <span style="color: #66cc66;">=</span> 0f
&nbsp;
			<span style="color: #5d5d5d; font-style: italic;">--now add the morpher plus the targets</span>
			mainHead <span style="color: #66cc66;">=</span> headM<span style="color: #66cc66;">or</span>phs<span style="color: white;">&#91;</span><span style="color: #ff4500;">1</span><span style="color: white;">&#93;</span>
			addmodifier mainHead <span style="color: white;">&#40;</span>m<span style="color: #66cc66;">or</span>pher<span style="color: white;">&#40;</span><span style="color: white;">&#41;</span><span style="color: white;">&#41;</span>
			<span style="color: blue;font-weight:bold;">global</span> theM<span style="color: #66cc66;">or</span>pher <span style="color: #66cc66;">=</span> mainHead.<span style="color: #3c83b1;">morpher</span>
			select mainHead
&nbsp;
			<span style="color: blue;font-weight:bold;">for</span> i <span style="color: #66cc66;">=</span> <span style="color: #ff4500;">1</span> <span style="color: blue;font-weight:bold;">to</span> <span style="color: white;">&#40;</span>headM<span style="color: #66cc66;">or</span>phs.<span style="color: #3c83b1;">count</span> <span style="color: #66cc66;">-</span> <span style="color: #ff4500;">1</span><span style="color: white;">&#41;</span> <span style="color: blue;font-weight:bold;">do</span>
			<span style="color: white;">&#40;</span>
				<span style="color: #0000cd;">print </span><span style="color: white;">&#40;</span><span style="color: #7f007f;">&quot;adding &quot;</span> <span style="color: #66cc66;">+</span> headm<span style="color: #66cc66;">or</span>phs<span style="color: white;">&#91;</span>i<span style="color: #66cc66;">+</span><span style="color: #ff4500;">1</span><span style="color: white;">&#93;</span>.<span style="color: #0000cd;">name</span><span style="color: white;">&#41;</span>
				WM3_MC_BuildFromNode mainHead.<span style="color: #3c83b1;">morpher</span> i headM<span style="color: #66cc66;">or</span>phs<span style="color: white;">&#91;</span>i<span style="color: #66cc66;">+</span><span style="color: #ff4500;">1</span><span style="color: white;">&#93;</span>
			<span style="color: white;">&#41;</span>
		<span style="color: white;">&#41;</span>
	<span style="color: white;">&#41;</span>
<span style="color: white;">&#41;</span>
&nbsp;
CAs <span style="color: #66cc66;">=</span> custattributes.<span style="color: #3c83b1;">getdefs</span> $head_basis.<span style="color: #3c83b1;">skin</span>
<span style="color: blue;font-weight:bold;">if</span> CAs.<span style="color: #3c83b1;">count</span> &amp;gt; <span style="color: #ff4500;">0</span> <span style="color: blue;font-weight:bold;">then</span>
<span style="color: white;">&#40;</span>
	<span style="color: blue;font-weight:bold;">for</span> i <span style="color: #66cc66;">=</span> <span style="color: #ff4500;">1</span> <span style="color: blue;font-weight:bold;">to</span> CAs.<span style="color: #3c83b1;">count</span> <span style="color: blue;font-weight:bold;">do</span>
	<span style="color: white;">&#40;</span>
		custattributes.<span style="color: #0000cd;">delete </span>$head_basis.<span style="color: #3c83b1;">skin</span> i
	<span style="color: white;">&#41;</span>
<span style="color: white;">&#41;</span>
<span style="color: #0000cd;">custAttributes.<span style="color: #3c83b1;">add</span> </span>$head_basis.<span style="color: #3c83b1;">skin</span> makeHeadCA</pre></td></tr></table></div>

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		<item>
		<title>Syphon Filter PS2 Characters</title>
		<link>http://variancetheory.com/sfos-game-characters/</link>
		<comments>http://variancetheory.com/sfos-game-characters/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 03:56:42 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Tech Art]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://variancetheory.com/blog/?p=150</guid>
		<description><![CDATA[Lead Artist]]></description>
			<content:encoded><![CDATA[<p>I was the Lead Character Artist on Syphon Filter: The Omega Strain at Sony Bend. In addition to heading up concepts, modeling, texturing, and rigging of all game and movie characters for the studio&#8217;s first PS2 title, I worked very closely with the Lead Character Programmer in creating a state-of-the-art character customization system and corresponding pipeline. Below are some samples of artwork and in-game shots.</p>

<a href='http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_1.jpg' rel='shadowbox[post-150];player=img;' title='SFO_Screen_1'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_1-284x150.jpg" class="attachment-thumbnail" alt="" title="SFO_Screen_1" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_2.jpg' rel='shadowbox[post-150];player=img;' title='SFO_Screen_2'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_2-284x150.jpg" class="attachment-thumbnail" alt="" title="SFO_Screen_2" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_3.jpg' rel='shadowbox[post-150];player=img;' title='SFO_Screen_3'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_3-284x150.jpg" class="attachment-thumbnail" alt="" title="SFO_Screen_3" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_4.jpg' rel='shadowbox[post-150];player=img;' title='SFO_Screen_4'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_4-284x150.jpg" class="attachment-thumbnail" alt="" title="SFO_Screen_4" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_5.jpg' rel='shadowbox[post-150];player=img;' title='SFO_Screen_5'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_5-284x150.jpg" class="attachment-thumbnail" alt="" title="SFO_Screen_5" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_6.jpg' rel='shadowbox[post-150];player=img;' title='SFO_Screen_6'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/SFO_Screen_6-284x150.jpg" class="attachment-thumbnail" alt="" title="SFO_Screen_6" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/DVD_Insert_chars_2.jpg' rel='shadowbox[post-150];player=img;' title='DVD_Insert_chars_2'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/DVD_Insert_chars_2-284x150.jpg" class="attachment-thumbnail" alt="" title="DVD_Insert_chars_2" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/DVD_Insert_chars_1.jpg' rel='shadowbox[post-150];player=img;' title='DVD_Insert_chars_1'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/DVD_Insert_chars_1-284x150.jpg" class="attachment-thumbnail" alt="" title="DVD_Insert_chars_1" /></a>

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		<item>
		<title>Syphon Filter PS2 Marketing</title>
		<link>http://variancetheory.com/syphon-filter-marketing-shots/</link>
		<comments>http://variancetheory.com/syphon-filter-marketing-shots/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 02:44:25 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[SubFeatured]]></category>

		<guid isPermaLink="false">http://variancetheory.com/blog/?p=135</guid>
		<description><![CDATA[3DSMax Renders]]></description>
			<content:encoded><![CDATA[<p>As this game was wrapping up, I was asked to make some renderings for use by the gaming press. I already had the characters created for movie rendering, though they are game-resolution with high-res textures. I did get some help &#8211;  Shane Pierce, the concept artist at Sony at the time, and now of Epic, did quick black and white layout sketches for a couple of the shots and painted the tower in the background of one of them as well.</p>
<p>Each shot took about a day from start to finish and they were featured in Maxim, Play, GamePro, and other international gaming magazines. One of the shots was even used as the box cover art for the European SKU of Omega Strain.</p>

<a href='http://variancetheory.com/wp-content/uploads/2009/06/Play-Magazine-Issue-106-Omega-Strain-Article-pg-1-JPEG.jpg' rel='shadowbox[post-135];player=img;' title='Play Magazine, Issue 106, Omega Strain Article, pg 1, JPEG'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Play-Magazine-Issue-106-Omega-Strain-Article-pg-1-JPEG-284x150.jpg" class="attachment-thumbnail" alt="" title="Play Magazine, Issue 106, Omega Strain Article, pg 1, JPEG" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Trilateral_Logans_Shadow_DVD_Cover_1.jpg' rel='shadowbox[post-135];player=img;' title='Trilateral_Logans_Shadow_DVD_Cover_1'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Trilateral_Logans_Shadow_DVD_Cover_1-284x150.jpg" class="attachment-thumbnail" alt="" title="Trilateral_Logans_Shadow_DVD_Cover_1" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Trilateral_Logans_Shadow_DVD_Cover_2.jpg' rel='shadowbox[post-135];player=img;' title='Trilateral_Logans_Shadow_DVD_Cover_2'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Trilateral_Logans_Shadow_DVD_Cover_2-284x150.jpg" class="attachment-thumbnail" alt="" title="Trilateral_Logans_Shadow_DVD_Cover_2" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Sewer-Screen-Res.jpg' rel='shadowbox[post-135];player=img;' title='Sewer - Screen Res'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Sewer-Screen-Res-284x150.jpg" class="attachment-thumbnail" alt="" title="Sewer - Screen Res" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Play-Magazine-Cover-Issue-106-JPEG.jpg' rel='shadowbox[post-135];player=img;' title='Play Magazine Cover, Issue 106 JPEG'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Play-Magazine-Cover-Issue-106-JPEG-284x150.jpg" class="attachment-thumbnail" alt="" title="Play Magazine Cover, Issue 106 JPEG" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Jungle-Blue-Screen-Res.jpg' rel='shadowbox[post-135];player=img;' title='Jungle Blue - Screen Res'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Jungle-Blue-Screen-Res-284x150.jpg" class="attachment-thumbnail" alt="" title="Jungle Blue - Screen Res" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Gabe_shooting_Screen_Res.jpg' rel='shadowbox[post-135];player=img;' title='Gabe_shooting_Screen_Res'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Gabe_shooting_Screen_Res-284x150.jpg" class="attachment-thumbnail" alt="" title="Gabe_shooting_Screen_Res" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/Gabe_and_Lian_explosion_Screen_Res.jpg' rel='shadowbox[post-135];player=img;' title='Gabe_and_Lian_explosion_Screen_Res'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/Gabe_and_Lian_explosion_Screen_Res-284x150.jpg" class="attachment-thumbnail" alt="" title="Gabe_and_Lian_explosion_Screen_Res" /></a>

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		<item>
		<title>Syphon Filter 3 Marketing</title>
		<link>http://variancetheory.com/syphon-filter-3-marketing-shots/</link>
		<comments>http://variancetheory.com/syphon-filter-3-marketing-shots/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 02:26:59 +0000</pubDate>
		<dc:creator>Ben</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[SubFeatured]]></category>

		<guid isPermaLink="false">http://variancetheory.com/blog/?p=116</guid>
		<description><![CDATA[3DSMax Renders]]></description>
			<content:encoded><![CDATA[
<a href='http://variancetheory.com/wp-content/uploads/2009/06/lawrence.jpg' rel='shadowbox[post-116];player=img;' title='lawrence'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/lawrence-284x150.jpg" class="attachment-thumbnail" alt="" title="lawrence" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/lawrence2.jpg' rel='shadowbox[post-116];player=img;' title='lawrence2'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/lawrence2-284x150.jpg" class="attachment-thumbnail" alt="" title="lawrence2" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/hadden_closeup.jpg' rel='shadowbox[post-116];player=img;' title='hadden_closeup'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/hadden_closeup-284x150.jpg" class="attachment-thumbnail" alt="" title="hadden_closeup" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/hadden_point.jpg' rel='shadowbox[post-116];player=img;' title='hadden_point'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/hadden_point-284x150.jpg" class="attachment-thumbnail" alt="" title="hadden_point" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/maggie_green.jpg' rel='shadowbox[post-116];player=img;' title='maggie_green'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/maggie_green-284x150.jpg" class="attachment-thumbnail" alt="" title="maggie_green" /></a>
<a href='http://variancetheory.com/wp-content/uploads/2009/06/gabe.jpg' rel='shadowbox[post-116];player=img;' title='gabe'><img width="284" height="150" src="http://variancetheory.com/wp-content/uploads/2009/06/gabe-284x150.jpg" class="attachment-thumbnail" alt="" title="gabe" /></a>

<p>Created in 3DSMax, these renders were used by various game press for the release of Syphon Filter 3</p>
<p>Responsible for:</p>
<ul>
<li>Modeling</li>
<li>Rigging</li>
<li>Lighting</li>
<li>Camera</li>
</ul>
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